top of page

CARTRIDGE DESIGN ----------------------------------------------------------------------------------------------------------------------------------------------

This page gives an overview of the NES game cartridges and how they changed over time. The size, shape, look, and feel of the games were strategically designed by Nintendo to make them not only look cool, but to be high-quality and convey a sense of value. They did a good job.

CartDesign Top

PRINTED CIRCUIT BOARDS --------------------------------------------------------------------------------------------------------------------------------------

All NES games consist of a printed circuit board (aka PC Board or PCB) with a male 72-pin connector surrounded by two halves of a plastic shell that screw together. The PCB's were made in many different shapes & sizes inside the shell depending on how much hardware the game required to run. Some games have a Save function that uses a battery attached onto the PCB (as opposed to a password save system). They're covered with codes which reveal all kind of stuff about the game, which is why PCB's get their own page on this site here.

PCB-SM-SMB.jpg

PCB model NES-NROM-256

Super Mario Bros.

PCB-MD-DW3.jpg

PCB model NES-SUROM

Dragon Warrior III

PCB-LG-BKoAC.jpg

PCB model NES-ETROM

Bandit Kings of Ancient China

Cartridge-Patent.jpg

NES cartridge drawing from U.S. Patent document showing both standard PCB and Famicom Adapter options

5-Screw Carts

5-SCREW CARTRIDGES --------------------------------------------------------------------------------------------------------------------------------------------

The original version of the cartridge design used 5 standard flathead screws to hold the plastic shell together. These games are known as 5-Screw cartridges. This design was used from the launch in October 1985 through the end of 1987. 

5Screw-TopSpine-Metroid.jpg

5-Screw Cartridge Top Spine

Metroid

5Screw-Front-Metroid.jpg

5-Screw Cartridge Front

Metroid

5Screw-Back-Metroid.jpg
RightArrow.gif
RightArrow.gif
RightArrow.gif
LeftArrow.gif
LeftArrow.gif

5-Screw Cartridge Back

Metroid

SMB-Question-Block.jpg

There are 8 games that were only produced in the 5-Screw cartridge:

Chubby CherubClu Clu LandDonkey Kong Jr. MathGumshoe

M.U.S.C.L.E.SoccerSqoonStack-Up.

In total there were 86 games produced in the 5-Screw cartridge. This list is of official factory releases only, and does not include any games that got a 5-Screw shell replacement while being repaired/refurbished by a service center.

10-Yard Fight

1942

3-D WorldRunner

Alpha Mission

Arkanoid

Athena

Athletic World

Balloon Fight

Baseball

BreakThru

BurgerTime

Castlevania

Chubby Cherub

Clu Clu Land

Commando

Deadly Towers

Donkey Kong

Donkey Kong 3

Donkey Kong Jr.

Donkey Kong Jr. Math

Double Dribble

Duck Hunt

Elevator Action

Excitebike

Ghosts 'N Goblins

Golf

The Goonies II

Gotcha! The Sport!

Gradius

Gumshoe

Gyromite

Hogan's Alley

Ice Climber

Ikari Warriors

Jaws

Karate Champ

Kid Icarus

Kid Niki: Radical Ninja

Kung Fu

The Legend of Kage

The Legend of Zelda

Lode Runner

Lunar Pool

M.U.S.C.L.E.

Mach Rider

Mario Bros.

Mega Man

Metroid

Mighty Bomb Jack

Mike Tyson's Punch-Out!!

Ninja Kid

Pinball

Popeye

Pro Wrestling

Rad Racer

Raid on Bungeling Bay

Ring King

Rush'n Attack

Rygar

Section Z

Sky Kid

Slalom

Soccer

Solomon's Key

Spelunker

Spy Hunter

Sqoon

Stack-Up

Star Force

Star Voyager

Stinger

Super Mario Bros.

Super Pitfall

Tag Team Wrestling

Tennis

Tiger-Heli

Top Gun

Track & Field

Trojan

Urban Champion

Volleyball

Wild Gunman

Winter Games

Wizards & Warriors

Wrecking Crew

Zanac

FC Adapter Carts

FAMICOM ADAPTER CARTS ------------------------------------------------------------------------------------------------------------------------------------

Hidden inside the category of 5-Screw cartridges is, in my opinion, the coolest NES variant of all: The Famicom adapter carts. The Famicom system uses a 60-pin PCB for its games and some of first titles released in the USA had the 60-pin Famicom PCB's inside the cartridges. It's not clear exactly why Nintendo did this, but the commonly-held belief is that there was a surge in demand and this was the solution to get more merchandise on the shelves and/or it was just less expensive to do this since the Famicom PCB's already existed. To make them compatible with the 72-pin NES console, the Famicom PCB's were plugged into a black plastic convertor with a 72-pin connector on the other end. Inside the cartridge the converter is secured with an additional 2 screws. The 72-pin connector sticks out of the bottom of the game like any other NES cartridge, which makes the Famicom adapter carts indistinguishable from the regular versions of the games. They are about 1-ounce heavier than the standard games with the 72-pin PCB's, but the only way to really tell if the adapter is inside is to open the cartridge up and look.

Famicom Adapter Cart

Hogan's Alley

Famicom-Adapter-assembled-Hogans-Alley.jpg
RightArrow.gif

Extra Screw

LeftArrow.gif

Extra Screw

DownArrow.gif

Famicom PCB

with Center Hole

UpArrow.gif

Famicom Adapter

Hogan's Alley Famicom Adapter

Disassembled View

Famicom-Adapter-Disassembled-Hogans-Alley.jpg

Not that you needed any more convincing, but here are three more reasons why the Famicom adapter carts are the coolest variants:

1. The adapter can be unplugged and used to play Famicom games on       an NES console.

2. The adapter PCB is assigned the model number NES-JOINT-01,              making it an official Nintendo Famicom-to-NES convertor product,          something Nintendo never released for sale but was there hiding in        plain sight all along.

3. The engineering is genius. Famicom cartridges from this time don't        have any screws, they just snap together. The hole in the center of            the Famicom PCB is for a plastic nub (for lack of a better term) that          helps hold it in place. Nintendo sized the black plastic part of the            adapter just right so this same hole would line up with the center            screw of the NES cartridge.

Famicom Game Cartridge

Ballblazer

Famicom-Ballblazer.gif
UpArrow.gif

Plastic Nub

SMB-Question-Block.jpg
SMB-Question-Block.jpg
SMB-Question-Block.jpg

Currently there is no definitive list of which games were produced with the Famicom adapter. I can safely say that the list would be limited to the 17 launch titles. So far I have been able to confirm 8: Duck HuntExcitebikeGyromiteHogan's AlleyPinballStack-UpWild Gunman, and Wrecking Crew.

​

 

​

All USA copies of Stack-Up have the Famicom adapter. Stack-Up was only made into a true 72-pin NES game for European releases that came later. In Japan Stack-Up is called Robot Block, and when you play Stack-Up the title screen says Robot Block. That's because you are in fact actually playing Robot Block, the Famicom game, hidden inside of an NES cartrdige.

​

​

​

​

​

​

​

​

​

​

​

​

Famicom adapter games do not have any cartridge or label variants. They are all 5-Screw, Non-REV-A 1, NES no TM, no MiJ, no ID Code. Click here to see what that means. The Famicom PCB's can be found in both the standard and Gel Blob varieties. 

HVC-BL.jpg

Robot Block

Famicom Cartridge

3-Screw Carts

3-SCREW CARTRIDGES -------------------------------------------------------------------------------------------------------------------------------------------

At the end of 1987 a new cartridge design was introduced that replaced the 2 screws at the top of the cartridge with interlocking molded plastic tabs. These are known as 3-Screw cartridges. By the start of 1988 all new games were manufactured in the 3-Screw cartridge, and this design was used until the end of production.

3Screw-TopSpine-Metroid.jpg
RightArrow.gif
LeftArrow.gif

Molded

Plastic Tab

Molded

Plastic Tab

3-Screw Cartridge Top Spine

Metroid

3Screw-Front-Metroid.jpg

3-Screw Cartridge Front

Metroid

3Screw-Back-Metroid.jpg
LeftArrow.gif
RightArrow.gif
RightArrow.gif

3-Screw Cartridge Back

Metroid

Screw Types

SECURITY SCREWS -----------------------------------------------------------------------------------------------------------------------------------------------

When the 3-Screw carts were introduced, the remaining 3 screws in the center and bottom corners were initially the same flathead design as the 5-Screw carts. These were later changed to a star-shaped 3.8mm "GameBit" security screw that requires a special tool to remove.

The new screw type was introduced when the REV-A 1 back label was in use, sometime around April 1988, and also conveniently around the same time Nintendo started opening their World Class Service locations. So you will find games with the 3-Screw Circle SOQ cartridge & REV-A 1 back label combo with both the security screws, and the flathead screws. Since the screws are interchangeable there is no way to know if they've been switched out and therefore don't ever represent a variant all by themselves. All games were using the GameBit screws by the time the REV-A 2 back label and the Oval SOQ came out.

REV-A 1 Back Label

This is the only back label that can have either Flathead or GameBit screws in  the cartridge.

Games released at the very end of the NES era have a version of the GameBit screw that, when installed in the cartridge, appears to be tarnished. However when the screw is removed you'll see that the color is consistent all the way through. Why the change? Who knows? So if you think your pristine copy of Bonk's Adventure has rusty screws, don't worry. They're supposed to be that way.

NES-Screw-Flathead.jpg

Original

Flathead Screw

1985-1988

NES-Screw-Security.jpg

3.8mm GameBit

Security Screw

1988-1993

NES-Screw-Security-LateModel.jpg

3.8mm GameBit

Security Screw

Late Model

1993-1995

3rdPartyBackplates

3RD PARTY BACK PLATES --------------------------------------------------------------------------------------------------------------------------------------

One thing that Nintendo did not change about the cartridges was the Nintendo logo molded into the bottom of the back plate. Apparently their patent application was in "pending" status for 10 years. Toward the end of the NES era however, some companies were given permission to start manufacturing their own games in the USA and a few of them added their logos into the design. Acclaim (and their subsidiary LJN), Hi-Tech Expressions, and Virgin Games each released some games with an updated logo. There are no cartridge variants of these games, they either have the updated design or they don't.

Back-Plate-Nintendo.jpg

Nintendo Back Plate

Back-Plate-Hi-Tech.jpg

Hi-Tech Expressions Back Plate

Back-Plate-Acclaim.jpg

Acclaim / LJN Back Plate

Back-Plate-Virgin-Games.jpg

Virgin Games Back Plate

UNLICENSED GAMES ---------------------------------------------------------------------------------------------------------------------------------------------

Some companies released games to play on the NES that were not approved or endorsed by Nintendo. These companies all developed their own versions of the plastic game cartridge, and they vary greatly in shape, color, and design. My humble opinion is that, for the sake of organizing a collection, the best thing to do is to group them all together into a category called Unlicensed and then sort them by publisher. This will keep different cartridge styles from getting mixed up (just looks cool that way). Unlicensed NES games have their own page on this site here.

Color-Dreams-King-Neptune.jpg

Color Dreams Cartridge

King Neptune's Adventure

Camerica-Mig-29.jpg

Camerica Cartridge

Mig 29 Soviet Fighter

Tengen-Road-Runner.jpg

Tengen Cartridge

Road Runner

HeaderBackground.jpg
HeaderBackground.jpg
HeaderBackground.jpg
HeaderBackground.jpg

Legend (ledge-end) noun: the part of a map explaining how to identify and understand the symbols used.

©2024 The Legend of NES

bottom of page