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BACK LABELS -------------------------------------------------------------------------------------------------------------------------------------------------------

The most overlooked part of an NES game is the back label, which is really unfortunate because the back label can actually reveal more about the game than the front label. Most collectors realize that there are different versions of the back label, but have no idea how many, and often draw the line here as to how deep into sub-variants they want to go. All together there are 15 different back label variants. However, 6 of them are brand/game-specific, and of the remaining 9 no single game title features more than 4.

 

The standard design is a gray label with white text. With the exception of the unique back label that appears on some copies of Overlord (REV-A 11), all games that have a battery feature a gold foil label. 

​

I have never seen a formal system devised for organizing and naming the back labels, so I made my own. You won't see this system anywhere else (unless this catches on) so you'll have to translate the info here into whatever lingo you're looking at elsewhere. The labels are divided into 2 categories, Non-REV-A and REV-A (see why here), and then numbered. Each label can be identified by breaking it down into sections: top left, top right, Caution (middle), and bottom (left, right, or center). These are USA games only. International games follow the same general format, but there are a lot more of them and I haven't attempted to catalog them yet. Maybe someday.

Back Labels Top
Non-REV-A-1.jpg

Non-REV-A 1

Top Left: empty

Top Right: empty

Caution: 3 bullets

Bottom Right: Nintendo ®

*This label only appears on games published by Nintendo.

Non-REV-A 1
Non-REV-A-2.jpg

Non-REV-A 2

Top Left: empty

Top Right: empty

Caution: 3 bullets

Bottom Center: © â“‚ Nintendo 1985

*This label only appears on games published by companies other than Nintendo.

Non-REV-A 2
Non-REV-A 3
Non-REV-A-3.jpg

Non-REV-A 3

Top Left: empty

Top Right: empty

Caution: 4 bullets, battery warning

Bottom Right: Nintendo ®

*This label is only found on the The Legend of Zelda (5-Screw and 3-Screw versions), the first NES game to feature a battery save function.

REV-A-1.jpg

REV-A 1

Top Left: empty

Top Right: REV-A

Caution: 3 bullets

Bottom Center: â“‚ Nintendo ®

REV-A 1
REV-A-2.jpg

REV-A 2

Top Left: empty

Top Right: REV-A

Caution: 3 Bullets

Bottom Center: © â“‚ Nintendo ® 1985

REV-A 2
REV-A 3
REV-A-3.jpg

REV-A 3

Top Left: empty

Top Right: REV-A

Caution: 1 bullet, battery warning, black & red text

Bottom Left: NES-ZL871104

Bottom Right: © â“‚ Nintendo ® 1985

REV-A-4.jpg

REV-A 4

Top Left: NES-USA/CAN

Top Right: Rd. â“‚ © 1985 Nintendo, REV-A

Caution: 5 bullets, English & French text

Bottom Center: patent info

REV-A 4
REV-A-5.jpg

REV-A 5

Top Left: NES-USA/CAN

Top Right: REV-A Rd. â“‚ © 1985 Nintendo

Caution: 5 bullets, battery warning, English & French text

Bottom Center: patent info

REV-A-6.jpg

REV-A 6

Top Left: empty

Top Right: â“‚ © 1985 Nintendo, REV-A

Caution: 4 bullets

Bottom Center: patent info

*This is 1 of 2 labels unique to games with the Acclaim cartridge back plate.

REV-A 7
REV-A-7.jpg

REV-A 7

Top Left: REV-A

Top Right: â“‚ © 1985 Nintendo

Caution: 3 bullets

Bottom Center: patent info

*This is 1 of 2 labels unique to games with the Acclaim cartridge back plate.

REV-A-8.jpg

REV-A 8

Top Left: empty

Top Right: â“‚ © 1985 Nintendo, REV-A

Caution: 3 bullets

Bottom Center: patent info

*This label is unique to Batman: Return of the Joker by Sunsoft. This label does not have a factory stamp.

REV-A 8
REV-A-9.jpg

REV-A 9

Top Left: NES-USA/CAN-1

Top Right: © 1985 Nintendo, REV-A

Caution: 5 bullets, English & French text

Bottom Center: patent info

REV-A-10.jpg

REV-A 10

Top Left: NES-USA/CAN-1

Top Right: REV-A © 1985 Nintendo

Caution: 5 bullets, battery warning, English & French text

Bottom Center: patent info

REV-A-11.jpg

REV-A 11

Top Left: REV-A

Top Right: â“‚ © 1985 Nintendo

Caution: 4 bullets, battery warning

Bottom Center: patent info

*This label is unique to Overlord with the Virgin Games cartridge back plate.

REV-A 11
REV-A-12.jpg

REV-A 12

Top Left: empty

Top Right: © 1985 Nintendo, REV-A

Caution: 5 bullets

Bottom Center: patent info

*This label is unique to games with the Hi-Tech Expressions cartridge back plate.

Factory Stamps

FACTORY STAMPS ------------------------------------------------------------------------------------------------------------------------------------------------

Every back label has a 2-digit number stamped into the upper left corner, ranging from 00 to 28. Most games can be found with multiple different stamps, usually between variants, or even sometimes on otherwise identical copies. These stamps have nothing to do with the game itself and, when talking about an NES collection, do not represent a set of variants. So what are they? The answer is actually pretty boring. These stamps are a quality assurance tool used by the manufacturer to tie that exact copy of the game to a specific factory and/or assembly line. So if there was ever an issue with a batch of games they could trace it back to the source, hopefully figure out what went wrong, and fix the problem. This type of system has been in use forever on all types of products from electronics, to cleaning supplies, to food. 

 

The stamps can be used as a tool to make an educated guess as to whether-or-not a back plate has been switched out. For example, if we look at 100 copies of Ninja Gaiden with Oval TM SOQ and REV-A 2 label, and they all have a 19 stamp, then it's reasonable to assume that a copy with an 11 stamp is not original.

​

For cartridges manufactured in Japan there are 15 unique factory stamp numbers, pictured below. The 04 stamp is extremely rare. Early copies of games have numbers that are more rounded and larger. Later games have stamps that are taller and skinnier. There is no significance to this other than the fact that the dies used to make the stamps must have been replaced at some point.

Stamp-00.jpg

00 stamp

Stamp-01.jpg

01 stamp

Stamp-04.jpg

04 stamp

Stamp-05.jpg

05 stamp

Stamp-07.jpg

07 stamp

Stamp-08.jpg

08 stamp

Stamp-09.jpg

09 stamp

Stamp-11.jpg

11 stamp

Stamp-12.jpg

12 stamp

Stamp-19.jpg

19 stamp

Stamp-20.jpg

20 stamp

Stamp-21.jpg

21 stamp

Stamp-24.jpg

24 stamp

Stamp-27.jpg

27 stamp

Stamp-28.jpg

28 stamp

SMB-Question-Block.jpg

Notice that the 24 stamp looks different. That's because it's actually printed on the label. This stamp is only found on Konami/Ultra game carts and it means that there is a Konami-branded PCB inside. It's also a good place to start looking for Blue Board PCB's.

Licensed games manufactured in the USA that have the 3rd party back plates and use labels REV-A 6, 7, 8, 11, and 12 feature a 4-character stamp. These stamps can be combinations of letters and numbers and serve the exact same purpose as the Japanese factory stamps.

Stamp-PHRZ.jpg

PHRZ Stamp

REV-A 7 Label

SMB-Question-Block.jpg

Some of the early copies of the 17 launch titles have single-digit stamps without the leading zero. There doesn't seem to be any significance to this.

7-Stamp-Ice-Climber.jpg

7 Stamp

Ice Climber

9-Stamp-SMB.jpg

9 Stamp

Super Mario Bros.

5-Stamp-Hogans-Alley.jpg

5 Stamp

Hogan's Alley

REVISION STAMPS -------------------------------------------------------------------------------------------------------------------------------------------------

Some games have an additional stamp in the upper-right corner of the back label  that indicates a revised version of the game's ROM data, and sometimes also of the PCB hardware. This stamp is almost always a letter "A", but will occasionally be a letter "B". It's a little confusing to have an "A" stamp in the exact same spot as "REV-A" on the label, but they have nothing to do with each other. The fact that they both indicate a revision, and that the letter "A" is used as the symbol, is coincidental. These software updates usually occurred to fix compatibility issues between the game and different versions of the NES console chipset, but would also sometimes be used to change something within the actual game.

REVstamp-BL-none.jpg

Bases Loaded - no stamp

Indicates ROM version

NES-LD-0.

Uses PCB model

NES-SFEXPROM.

REVstamp-BL-A.jpg

Bases Loaded - A stamp

Indicates ROM version

NES-LD-1.

Uses PCB model

NES-SFROM.

REVstamp-BL-B.jpg

Bases Loaded - B stamp

Indicates ROM version

NES-LD-2.

Uses PCB model

NES-SF1ROM.

SMB-Question-Block.jpg

Sometimes on the more crowded back labels the Factory Stamp and the Revision Stamp are put together.

Stamp-08A.jpg

Combined stamp 08A

REV-A 4 label

Probably the most well-known example of the meaning behind a Revision Stamp is the change to the Save screen in The Legend of Zelda. Most copies of this game have an "A" stamp and feature the Save screen with the Caution section, explaining how to properly save and power off the game. The first copies of the game do not have the "A" stamp and feature the original screen without the Caution section.

Zelda-Save-1.jpg

The Legend of Zelda

original Save screen

no Revision Stamp

Zelda-Save-2.jpg

The Legend of Zelda

updated Save screen

A stamp

When a change like this is made to a game's ROM (software), the code stamped on the game's ROM chips will let you know. Much like the ID Codes printed on the front labels, the chips that contain the actual game software get a 3-part code printed on them that identifies 3 things:

1. The system - This will always be either NES or HVC, which stands for Home Video Computer (a nickname for the Famicom). The only exception on a USA cart is 1942 by Capcom, which has CAP as the first part of the code.

2. The game - This will always be the same 2-character code as the ID Code.

3. The software version - The default version is always "-0". When changes are made, the third part of the code on the chip gets changed to "-1", and so on.

 

The code for the first version of The Legend of Zelda is NES-ZL-0, the original Save screen. The updated version with the Caution section is NES-ZL-1. The presence or absence of a Revision Stamp on the back label should always indicate which version of the game is in the cartridge. But after being circulation for several decades, more backplates have been switched around than people realize. The only way to know for sure is to open up the game and look at the IC chips.

Zelda-PROM-NES-ZL-0.jpg

The Legend of Zelda

PROM Chip NES-ZL-0

Zelda-PROM-NES-ZL-1.jpg

The Legend of Zelda

PROM Chip NES-ZL-1

SMB-Question-Block.jpg

Games manufactured to work in PAL regions will usually have "PAL" as the first part of the ID code on the ROM chips, as opposed to "NES". Games with limited releases in only one country can also have a 3-digit country code such as "FRA" for France.

Zelda-PROM-PAL-ZL-1.jpg

The Legend of Zelda

PROM Chip PAL-ZL-1

SMB-Question-Block.jpg

Acclaim/LJN games manufactured in the USA vary from the Japanese-made games in a bunch of ways, including the fact that their PROM software codes all end with -1 as the default, as opposed to -0. Later games don't have the third part of the code at all, just NES-xx (the 2-digit game code).

WWIII-PROM-NEW-8W-1.jpg

Wizards & Warriors III

PROM Chip NES-8W-1

Below is a list of all the games I've found that have multiple software versions, according to the codes on their PROM chips and corresponding back label stamps. 

TITLE

Barbie

Bases Loaded

Captain Skyhawk

Castlevania

Donkey Kong

Donkey Kong Jr.

Double Dragon II: The Revenge

Double Dribble

Dr. Mario

Dragon Warrior

Faxanadu

Home Alone

The Hunt For Red October

Ikari Warriors

Indiana Jones and the Temple of Doom

Jeopardy!

Karate Champ

Kid Niki: Radical Ninja

Kirby's Adventure

The Legend of Zelda

Major League Baseball

Mega Man 4

Mike Tyson's Punch-Out!!

Platoon

Popeye

Pro Wrestling

R.C. Pro-Am

Rambo

RoboCop 2

Rygar

Silent Service

Sky Shark

SMB/DH/WCTM (change to WCTM)

Super Mario Bros. 2

Super Mario Bros. 3

Taboo The Sixth Sense

Tecmo Bowl

Tecmo NBA Basketball (BK)

Top Gun

Track & Field II

The Untouchables (black label)

The Untouchables (blue label)

Wheel of Fortune

Wild Gunman

Wizards & Warriors

World Class Track Meet

NO STAMP

NES-8V-0

NES-BD-0

NES-YW-0

NES-CV-0

HVC-DK-0

HVC-JR-0

NES-W2-0

NES-DW-0

NES-VU-0

NES-DQ-0

NES-FX-0

NES-6N-0

NES-7H-0

NES-IW-0

NES-IJ-0

NES-JP-0

NES-KC-0

NES-KD-0

NES-KR-0

NES-ZL-0

NES-BS-0

NES-4V-0

NES-PT-0

NES-PU-0

HVC-PP-0

NES-PW-0

NES-PM-0

NES-RV-0

NES-2C-0

NES-RY-0

NES-IV-0

NES-2S-0

NES-WH-0

NES-MW-0

NES-UM-0

NES-00-0

NES-TW-0

NES-BK-0

NES-TG-0

NES-F2-0

NES-U6-0

-

NES-WF-0

HVC-WG-0

NES-WW-0

NES-WT-0

A STAMP

NES-8V-1

NES-BD-1

NES-YW-1

NES-CV-1

HVC-DK-1

HVC-JR-1

NES-W2-1

NES-DW-1

NES-VU-1

NES-DQ-1

NES-FX-1

NES-6N-1

NES-7H-1

NES-IW-1

NES-IJ-1

NES-JP-1

NES-KC-1

NES-KD-1

NES-KR-1

NES-ZL-1

NES-BS-1

NES-4V-1

NES-PT-1

NES-PU-1

HVC-PP-1

NES-PW-1

NES-PM-1

NES-RV-1

NES-2C-1

NES-RY-1

NES-IV-1

NES-2S-1

(Gel Blob only)

NES-MW-1

NES-UM-1

NES-00-1

NES-TW-1

NES-BK-1

NES-TG-1

NES-F2-1

NES-U6-1

-

NES-WF-1

HVC-WG-1

NES-WW-1

NES-WT-1

B STAMP

-

NES-BD-2

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

NES-U6-2

-

-

-

-

-1 ROM Update
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Legend (ledge-end) noun: the part of a map explaining how to identify and understand the symbols used.

©2024 The Legend of NES

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